Anyone have any tips for making glass materials?
I'm trying to make a material for some glass that goes on top of two OELD screens and I keep getting the screen texture reflecting in the glass so I get a sort of double image. On the screens in real life this doesn't happen, you can see the screen clearly from any angle without this double image issue. I basically want the glass to just show reflections from lights and other objects but not to refract (if that's what's happening) the screen underneath. Any ideas?
I didn't find the right solution from the Internet.